It seemed as though MOBAs were the major theme this time around at PAX, as several developers showed up with their own t...
Amidst booths lined with loud and colorful games, the quiet simplicity of Kairo made it stand out. At first glance, it t...
When I was growing up, video games didn’t have to make sense. You had your good guys, and pretty much everything to th...
Preparing to be presented with Hitman: Absolution at Square Enix’s PAX demonstration was one of the more intense exper...
If you didn’t know who Hi-Rez Studios were before going into PAX East over the weekend, you certainly did when you lef...
Speaking with Matt from Carbon Games was nearly enough to make me lose all faith in video game publishers. “They would...
“Have you ever read Flatland?” Marc Ten Bosch, the creator of Miegakure, asked me. His words were camouflage...
While visiting Square Enix’s press presentation at PAX East, I had a chance to sit down with senior designer Charl...
One of the great things about PAX is that gamers can come face to face with the developers that create the games they lo...
Max Payne 3, the return of everyone’s favorite down-on-his-luck detective has been a long time coming. After the r...
If you read my Steel Battalion: Heavy Armor preview, or anything else I’ve ever written about the Kinect, you̵...