Writer’s note: I’m attempting a new style of review. Rather than a traditional “Wall of text” review, I’m writing it as if it’s the journal of the main character. Seeing as I’ve never done anything like this before, please let me know what you think of it in the comments.
I don’t really know if I can explain my day. It started off like any other day, but then I was suddenly whisked off into an adventure by my toy doll, Mr. Drippy. I didn’t believe it at first either but this is so much fun! I feel like I’m wandering a landscape that was designed by a world renowned animation company!
What’s even weirder is that Mr. Dripyy keeps telling me odd things like “push the triangle to open the menu.” It confused me to say the least. I mean, what’s a main menu? and why do I have to push a triangle to get there?
When I first entered this world, it was crazy. I actually have to fight things to stay alive here! It was a little daunting at first because all I could do was hit monsters with a stick. After traveling to the Dark Woods, I was taught how to summon monsters of my very own called familiars! After that, I was able to use them to fight my battles although I could support them with magic if I had to.
Esther eventually learned how to tame familiars and it was neat. We ended up taming so many that we had to leave them at the familiar retreat. I’m not sure what happens there but it was easy to change which ones we wanted to use in combat so I’m sure they have fun there. The only thing that was weird about taming familiars was that we had to wait to wait until a monster we defeated liked us. I guess it makes sense that any old monster would want to join us but it was so irritating sometimes!…I hope Mite (you know, my first familiar!) is doing alright in the retreat. Hopefully he’s not too angry with me for never using him anymore.
It’s a good thing Esther knew how to tame familiars because even though battles started off easy, they got to the point where I couldn’t depend on one familiar. It was overwhelming at first but thanks to Mr. Drippy, I quickly learned how to switch familiars in battle. I even had to coordinate with Esther and Swaine to make sure we could take down the bigger enemies. I felt bad telling them what to do, but I think they understood that it was needed.
Even Swaine had a neat trick up his sleeve. His gun could pick the locks of far away chests. We got some really cool things because of him!
This was all a little daunting but thankfully, I had the Wizard’s Companion. From alchemy formulas to a guide to familiars, This nifty little book had all the information I could possibly want and more!
Jeepers! I almost forgot to mention the other strange thing. As I was wandering around the world and even when I was fighting, I could hear music playing. I’m not sure where it came from but it was really epic! I’ve definitely just stopped walking around, much to the dismay of my companions, to listen to the strange music.
As great as the journey was, it eventually came to an end. While I spent weeks on this journey I would say that it took 40 hours of “my world” time. Well, that’s a lie actually. I spent so much time helping other people with their problems and exploring that I probably doubled my time in this world!
I hope people find this journal and read it someday. It would be shame if I was the only one who got to experience this journey! I really had an amazing time. I’m still not sure where the strange music came from but fighting different creatures was such a blast! It was also fun getting to know Esther, Swaine and Mr. Drippy. I wish I knew more people like them!
P.S. I don’t why I’m doing this but I decided to give my journey a star rating. Maybe I’ll start doing this for all of my journals!
Ni No Kuni: Wrath of the White Witch was released on January 22, 2013 for the PS3.