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“It was fun,” is how Charles Stickings describes his experience working on Dead Space 2. As Lead Technical Animation Artist on the game, Stickings witnessed the game transform from ideas to the final product months later, and helped mould the game into what is. “There was this one time when we gave Isaac some basic martial arts moves. We took it out because it got too fast paced. Dead Space isn’t really an action series.”
Dead Space 2 came out to very positive critical and commercial reception, with the Xbox 360 version getting a 90 on Metacritic and sold 2 million copies in only its first week. “It just blew us all away. We were all really proud of what we did on Dead Space 2 and we did work really, really hard on it. I almost wanted to charge $200 for it just because I felt I put so much into it.”
When asked when in the process of releasing Dead Space that the idea of charging $200 for it was nixed, Stickings said “Wait, what?” Usually games that charge well over the usual $60 price tag come with extra accessories required to play the game, such as the guitars from Guitar Hero or the large controller from Steel Battalion. Dead Space 2 would have been the first video game to charge $200 without any peripherals.
“What are you people talking about? Who said anything about charging $200 for Dead Space 2? I only said I almost wanted to, as a joke. You know, not seriously,” said Stickings before promptly leaving when asked if he also felt like the lack of a playable female character was because Visceral Games hates women.
Piki Leak. Reporting often, but never accurately. Ever.