It was reported yesterday that a few key members of Irrational, the developer for the upcoming Bioshock Infinite, left the company, including art director, Nate Wells. In a recent interview with Kotaku, Ken Levine, founder of Irrational, tells them that while these departures are sad, it won’t have a tremendous impact on the release of Bioshock Infinite. Scott Sinclair, the art director of the original Bioshock, will be replacing Wells’ position.
“In a company of 200 people you’re going to have turnover. We never like to see a guy like Nate leave because he’s been here for a long time, but it’s been 13 years and I think sometimes people want to spread their wings. I’m not going to stop people. We love Nate and I think we all remain friends. After 13 years he sort of finished his work on BioShock Infinite, as you will be able to tell when you see the game again… I think Nate’s moving on to something else. As far as the team itself, the lead artist, the art director, the creative director, the lead effects artist, the senior sound guy, the lead programmer and the lead AI programmer from BioShock are all on BioShock Infinite. I don’t think there’s a single senior BioShock team member that isn’t here, which I think is amazing and a testament to their commitment to the studio.”
What we should take from this is to just relax. The game will done when it’s done and there’s no reason for Irrational to rush this game out.