Below is a review of Dyad. It’s in the form of a press release, which the Dyad creator is so fond of.
For Immediate Release
Internet, United States, July 17, 2012 — Today, Dyad, by Shawn McGrath, was released into the wild for digital consumption via the PlayStation Network. While the product is easily downloaded for $14.99, scientists have warned that this game doesn’t just kill time – it evaporates time. Psychedelic swirls, combined with groovy sounds combine to create a visually stimulating atmosphere that eradicates the time-sensing part of the brain. Interested players should be aware that when they begin their journey through Dyad, they’re going head-to-head with a digital onion that introduces new gameplay elements, sites, and sounds with every layer that’s peeled away.
“I was astonished at the depth introduced in Dyad,” said Dan Tallarico, the brave soul who reviewed Dyad for Piki Geek. “You begin simply ‘hooking’ onto similar color globes. It’s soothing, practical, and makes sense. For every color pair that’s grasped, your ‘vehicle’ speeds up through a light tunnel. But then…then so many elements are slowly introduced.”
Dyad has been known to ease players into this icy, technicolor pool. Before it’s too late, many players are submerged in lights, sounds, and action, but don’t flinch at the additional gameplay elements (like enemies that attack when they’re hooked, but leave behind a path that speeds up your journey). Dyad scientists hypothesize that the reasoning for this comfortable journey through chaos is twofold. One, the difficulty ramps up logically and builds upon familiar game mechanics that are introduced early on. Two, challenges and absurd level requirements are kept safely away in “trophy levels.” These levels introduce unique challenges and spin on the mechanics the player has mastered. True mastery and understanding of Dyad is required for success. “One trophy level had me getting through the stage with a limited presses of the hook button,” Tallarico said. “It tested my patience, skills, and really made me think about what I was doing with my life.”
Dyad Scientists have found that gamers who sit down for a casual session of Dyad will have trouble pulling away and participating in reality. “The game is so clever in its presentations,” Tallarico said. “Levels are short and bite-sized, but they’re so easy to digest. Level are forgiving, but once I started picking up speed, and the sounds were exploding with every movement, and the lights bounced off my retina, I couldn’t stop. If we’re worried about games being an addicting substance, Dyad needs to be controlled by the FDA.”
Many of Dyad’s levels begin at a snail’s pace, but through the use of lights and action, velocity exceeds all expectations. It all combines into a phenomenon so pleasurable to the senses that when it’s over players scramble for the next level.
Dyad delivers on what video games as a medium are capable of presenting to gamers. It’s a mixture of lights, sounds, and challenge that can’t be experienced anywhere, and it’s that experience that will leave gamers telling their friends about the levels that climax with thundering music and every color blurring together. Until, it’s over.
Gamers who have emerged from the Dyad cocoon felt challenged and that their hours spent with Dyad were well worth it. “There’s a lot to do in that world, and it’s a portal I’m going to keep traveling through until I’ve completed it all,” Tallarico said. “Dyad hits peak after peak, and goes above and beyond to make players happy.”
Leaderboards also help to eradicate the sense of time while playing Dyad. It’s a deep wormhole that scientist don’t recommend adventuring into unless you’re feeling incredibly daring.
The future of Dyad looks to be even more nebulous. It’s been speculated that Dyad could enter the esport arena, but scientist are unsure of how that will look or what effect that might have on time and space as we know it.
I am considering how to make a tournament/esports mode and what that might be.
— DYAD (@DyadGame) July 13, 2012
Dyad was released on July 17th, 2012 exclusively for the PlayStation Network.