The Wii U has been the subject of much discussion following Nintendo’s E3 press conference. Former Lionhead Studios boss Peter Molyneux isn’t impressed with Nintendo’s next-gen console, and the half tablet, half controller Wii U GamePad seems to be the reason why.
“I am not really decided about Wii U,” he told Eurogamer’s German affiliate. “I watch people playing and they sometimes seem to be confused about which screen they should look at when they play with the tablet.”
He also expressed concern over how future Wii U titles would make use of the controller. “I feel that monitoring both screens turns out to be a bit demanding,” Molyneux explained. “As some games make it necessary to change your view from time to time between both screens.”
Molyneux isn’t the only industry figure to question the Wii U’s hybrid GamePad. Microsoft’s Chief Marketing Officer Yusuf Mehdi had similar questions for Nintendo, echoing Molyneux’s concerns.
“When you’re playing a quick, real-time twitch game, how much can you look up and down between the screens?” he asked VentureBeat. “That’s an interesting question.”
Mehdi, of course, was quick to tout Microsoft’s SmartGlass as the better approach to tablet and cross-screen integration. “I believe this approach is actually better because what we’re doing is embracing it as truly a supporting screen,” he explained. “Not as the thing you should be looking at.”
Though he may be biased, Mehdi’s concerns certainly are legitimate. In the past, gamers have had issues with Nintendo’s previous attempts at combining Gameboy Advance and GameCube play. The number one complaint? Having to constantly switch between looking at the GBA screen and looking at their television, and vice versa.