The team over at the new Carmageddon game better pay attention, because it looks like the Rigs of Rod team is working hard to raise the bar on realistic metal damage, specifically with vehicles. With their soft body physics video, the team showcases the prototype system of dynamic damage to vehicles that will bend the metal in correlation to the point of impact and existing frame of the vehicle.
The result is like watching a montage of the final minutes of car chases.
The soft body engine will also provide constantly-reacting realistic suspension work over obstacles and rough terrain. But it’s much more entertaining to see it bend with collisions. It’s even capable of realistically spreading debris as a vehicle goes into a sideways aerial roll. The frame itself will twist and the layers of metal peel off and go airborne, making wrecking cars a much more realistic affair.
Frankly, it looks a lot more enjoyable too. Just put this in a game, please?