You might remember that the Silent Hill HD collection had a plethora of issues upon its release. All of the blame for the mess of a port was put on the developers but the blame should be put on Konami. Why? As it turns out, they lost the final source code for the game and gave the developers an unfinished version to work with. You heard that right folks, Konami released an HD collection that was based off of unfinished and buggy source code.
Series producer Tomm Hulett explained to 1up:
We got all the source code that Konami had on file — which it turns out wasn’t the final release version of the games. So during debug we didn’t just have to deal with the expected ‘porting’ bugs, but also had to squash some bugs that the original team obviously removed prior to release, but we’d never seen before. A lot of assets such as textures and sound had to be taken out of the compiled game, and that brings with it a host of unique issues, especially taken on top of the tricky coding workarounds at play in the original games. We certainly had our hands full. I think at one point Heather was blue.
If there’s anything to take away from this, it’s that Silent Hill 3 would have been much better if Heather was blue.


me:OMG GOD HULETT WHAT HAVE YOU DONE TO THIS GAME >:O AND DOn’t GIVE ME THAT “oh I lost the source code crap”.
Tomm: but..but..I..uh?
me: NO BUTS, YOUR GOING STRAIGHT TO YOUR ROOM AND THINK ABOUT WHAT YOU’VE DONE!
Me: yes mom