PAX Preview: A Brief Jog with Runner 2, Future Legend of Rhythm Alien



Captain Video joined a gym, found some style, and embraced all three dimensions in the sequel to Bit.Trip Runner, Runner 2 Future Legend of Rhythm Alien.

While it’s technically not part of the official Bit.Trip series, it takes the mechanics and fundamentals of Bit.Trip Runner and bolsters ‘em with an extra dimension, responsive controls, and quirks.

Lots of quirk.

Waiting my turn to play I noticed a lot of death. It’s still the Bit.Trip Runner you remember. It performs the rare task of frustrating players with an all-or-nothing approach to success while keeping the beast within calm with a catch soundtrack. 

Captain Video carries over his moves from the original game. He can still slide like Protoman, kick through walls like the Kool-Aid man, jump like Mario, and raise a shield like King Arthur. All of these actions are more responsive which gives a welcome cushion to difficult passages. The cushion is paper thin, but it helps. 

Backgrounds are more lively, with smiling faces dotting the horizon. Captain Video has found some spare sweat bands to fit onto his body, and there are checkpoints manned by a green-cylinder-thing. The 3D looks clean, smooth, and pleasant. It’s a welcome change from the rough 8-bit style that’s been employed in the past. And, according to the publisher, Askys, the fact that it’s not 8-bit is what makes it not a Bit.Trip game.

No release date has been announced, but it’ll be interesting to see what other tricks are applied to such a fundamental idea.

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