The Kickstarter page for the Wasteland reboot has finally been launched. Brian Fargo announced his idea to create a follow-up to the game that inspired the Fallout universe in mid-February, following fan prompting and the success of Tim Schafer’s own Kickstarter for the Double Fine Adventure game. Fargo is the CEO of inXile Entertainment, and previously worked for Interplay Entertainment where he created the original Wasteland game for the Commodore 64, Apple II, DOS, and Macintosh. He was also on the team behind Fallout.
The Kickstarter page confirms that Wasteland 2 will be a direct sequel to the original 1988 game. It will maintain the spirit and mechanics of the first game while incorporating the “added capacity and dazzle of games today.” It’s a turn-based, top-down RPG, which is also party-based so you manipulate a group rather than an individual. The player is faced with moral choices and “painful” decisions, and the game makes them deal with the consequences of their actions, maximizing the replayability of the story.
In late February we reported that Fargo had confirmed a development team consisting of the original composer of the Wasteland game and the original Fallout games, Mark Morgan, in addition to the original lead designers Michael Stackpole and Alan Pavlish. The Kickstarter page adds that they are reaching out to other Wasteland designers, like Ken St. Andre, and have recruited Jason Anderson, co-creator of Fallout, to write the story for Wasteland 2. Andree Wallin is doing concept art for the game. He’s also done concept art for the Halo 4 cinematic trailer, the Oblivion graphic novel, and concept and promotional art for the Oblivion film. He has a damn impressive portfolio.
But in addition to all of them, there’s you. The page states:
Not only will you fund the development, but you’ll have a voice in how the game goes together. We will have forums up for design discussion and soliciting your ideas for what will make Wasteland 2 rock.
If it’s important to you, it’s important to them, and they encourage interested parties to head to their community site to throw in their thoughts and ideas.
The first 6 months of the project will be pre-production, where they will get down all the important elements regarding the creative vision, and then spent a year working on development. Through the 12 months, a closed beta of the game will be available for players via Steam, and will maintain constant progress updates.
inXile is asking for $900,000 by April 17th, with Fargo offering to fund the final $100,000. However, they are open to accept more than the initial million, with additional content being available for certain financial landmarks. For instance, at $1.25 million, they will be able to expand the world, add more maps, music, and make the story more divergent. At $1.5 million, they will further expand the world, include more adventures, challenges, environments, characters, and create a more complex story. Right now, the fund is sitting at $365,144.
To encourage users to pledge, inExile is offering special privileges and rewards related to how much you choose to donate. For $15 or more (of which there are 3,201 people) you will receive a Digital Downloadable DRM-free copy of the game for PC. For $30 or more, you get the previous reward, in addition to a DRM-free digital soundtrack and digital concept art book. Other landmarks include $50, $75, $100, $150, $250, $500, $1000, $2500, $5000, and $10000. For $10000, you get to go to an exclusive party hosted by key members of the Wasteland team in Newport Beach, CA. There will also be a shrine in your honor in Wasteland 2, you will receive 50 copies of the game, and a medal. So far, three people have contributed $10000 or more.
The Wasteland 2 Kickstarter page also includes a video featuring Brian Fargo, where he describes the history of Wasteland, his history trying to make it in the past, and his vision for Wasteland 2. It’s a hilarious, scathing, painfully true criticism of publishers, who are either too young to know anything about the history of Wasteland or Fallout (“Did you do Angry Birds?”), or completely out of touch with the video game industry and the history of Wasteland (“There was a Fallout 1 and 2?”), or too obsessed with taking the game in a completely different direction to appeal to the lowest common denominator (“Our numbers people, they tell me romantic vampires are really big right now, and we feel like they would seamlessly fit into the Wasteland storyline.”). Check it out here.