In an interview with Epic Games VP Mark Rein, Rein reinforced the fact that they are pushing console designers to continue to push the technical limitations of next generation consoles. This comes after the revelations that the Wii U’s specs align with more with the current console generation and rumors that the next generation XBox will be using a graphics card design that dates back to 2011.
Rein told ComputerAndVideogames, “This is why we did Samaritan and why we’re doing a really high-end demo in the room here. We really are pushing these guys, because if they don’t, Apple will go right past them.”
Without a doubt, console development is a pricey proposition. The development of the PS3 cost Sony billions of dollars in development, and it is unsurprising that both Sony and MS continue to stick by their current generation consoles as they try to milk a little more out of the huge investments they made.
Considering the PS3 and 360 could barely run Battlefield 3′s Frostbite2 engine and certainly couldn’t handle it at higher settings, next generation consoles would have to be able to run Epic’s Unreal 4 Engine (what powers the Samaritan demo) with ease in order to expect future game engines down the line like a Frostbite3 or an Unreal 5.
Rein goes on to say:
There’s no end in sight for what we can do with unlimited technology. So we’re always going to be pushing and I’m sure we’ll be pushing for more than is possible to give. But yes, we feel that’s kind of our duty. That’s what Epic is here for.
Lofty words, my friend.