Diablo III Will Have Four-Player Limit, No Voice Chat


Fiery stick illumination, anyone?

Mikah Whiple, a Blizzard Community Manager, took to Twitter last night to answer fans’ questions about the highly-anticipated Diablo III. A few interesting bits of news emerged from the 90 minute session.

First, the game will be capped to four players maximum, despite the existence of five classes and that its predecessor supported eight people at once. Whiple confirms there are no plans to increase the limit. The game will also not be shipping with any form of voice chat, seemingly after its abysmal use in StarCraft II.

While it’s been known for a while that the player limit was around four to five people, this is the first it has been confirmed. A reason given is that due to the increased amount of spell usage, the game would be too chaotic with more people. I wouldn’t be surprised if the max playercount on consoles was also a factor in this decision.

The voice chat is a little surprising since it seems that Blizzard’s reason for not including it is based on a game which wasn’t focused on teamplay at all. I could be wrong, but I’m fairly certain the Diablo series has always catered to groups of people playing together more than StarCraft ever has, and said groups might want to voice chat with one another.

Your Comments

  • avatar
    Paper92 said Feb 7th 2012 12:13 PM

    Welp, it’s a good thing I have Steam for my chatting needs!

  • avatar
    smapdi said Feb 7th 2012 12:16 PM

    Don’t really see this as a big deal. Just about everyone who regularly plays together has access to some kind of out-of-game voice chat, be it Vent, Mumble, etc. Kind of a waste of development resources to spend so much time on a feature that most will simply ignore.

    And the four player limit makes a lot more sense than the 8-player one in Diablo II. You never had any sort of tactical play in an 8-player game, it was just everyone standing around spamming spells until whatever you were running (typically Baal) was dead. 4 players gives a far tighter experience.

    • avatar
      Human1 said Feb 7th 2012 1:32 PM

      Hopefully it doesn’t result in cookie-cutter builds, Tank, Healer, DPS, and Ranged DPS like WOW. Warcraft is pretty boring as a game, I hope D3 doesn’t follow the same mold.


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