David Jaffe clarified some details regarding the European release of Twisted Metal on NeoGAF’s forums yesterday. He confirmed that the game was delayed to the beginning of March due to localization efforts. Jaffe also took time to explain what was cut or changed in the European version of the game to make it eligible for some markets in the continent.
The main idea that he’s conveying is that the game is not as violent or gory as Twisted Metal Black’s notorious cutscenes were. They’re still quite scarring for younger eyes but not to the same level as Black.
For example, in the scene we’ve released on the net from the intro – where the girl stabs Tooth in the eye – the SCEE version has this but we cut away right before the scissors make contact with Tooth’s face. It’s CLEAR what she’s doing and I think we even keep the sound effects in and such – but the last few frames are gone. The story itself tho totally works and- for some folks even who tend to think this kinda stuff plays better left to your imagination anyway- perhaps it even works better.
In terms of actual gameplay content, small details have been changed. Instead of shooting out dynamite strapped to a screaming, wriggling man on a gurney like North Americans, players with impeccable style and high costs of living will instead shoot out dynamite strapped to a corpse on a gurney.
In a final bit of good news, Jaffe says that the game is not region locked last he checked but he says he only just learned about the European delay the day before so it’s not entirely ruled out.