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5 More of The Worst Trends From This Console Generation

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In December of 2010, I wrote an article about five undesirable trends that have emerged in this current console generation. It’s the article that got me my job here at Piki Geek one year ago after the article made its rounds on Reddit. What better way to commemorate my first full year as a Piki Geek editor than to rant about five more trends from this console generation which have rubbed me the wrong way.

Unfortunately, this industry continues to churn out ill-conceived ideas and business strategies, mostly in pursuit of profit. Now that the end of this generation is within sight, with the Wii U already announced and rumors flying about new Microsoft and Sony consoles, I’ve come up with five more offenses that can be added to the existing list.

5. The Decline of Local Multiplayer

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Right off the bat, we’ve got a big one here. The decline of split screen and local multiplayer wasn’t on the original list, and its absence was quickly pointed out by many. Worry not, I’m right there with you this time, as I too miss the days when local multiplayer was common.

Since the advent of online console gaming – admittedly a huge boon for this industry – games have been featuring local multiplayer less and less. Part of this, of course, is due to technical limitations, but that doesn’t really soften the blow. Sandbox games like GTAIV and Saints Row: the Third are simply too large to render twice on the same screen.

Some games that do have splitscreen multiplayer, however, seem to actively discourage it by making it ugly. Games like Call of Duty: Black Ops and Lost Planet 2 (pictured above) divide the screen into bizarre proportions, leaving large amounts of unused space onscreen. It’s as if they’re saying “Well, you could just play split screen, but just look at that tiny viewing space –you deserve better!”. And they’d be right – we do deserve better.

Thankfully, not everyone has forgotten how much fun can be had in a game with real friends in the same room. Games like the superb Rayman Origins allow people to drop in or drop out at the press of a button, though there is no online play at all in that particular example. The upcoming Trials Evolution handles the local multiplayer aspect admirably as well. That is to say, the online experience perfectly mirrors the local experience – simple to set up, and with no onscreen real estate gone unused.

 

4. “The Highlander Approach” To Marketing

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Now, this technically goes back to the days of the old Nintendo vs Sega rivalry, with Sega proclaiming “We’ve got what Nintendon’t”. It’s also not exclusive to consoles, but screw it, it’s going on the list. I call it “The Highlander Approach” – whereby the manufacturers of one product try to make you believe there can be only one such product. These tactics have made a comeback in this generation, however the rivalry is not so much amongst console makers anymore as it is between publishers. The worst offender, by far, has been Electronic Arts, especially when it comes to Battlefield 3 or Star Wars: The Old Republic.

EA’s CEO, the ever outspoken John Riccitiello, had some choice bits of flamebait when discussing Battlefield 3 with CNBC. He proclaimed Battlefield 3 as “a better game” than Modern Warfare 3, and that “I could have pulled our game and moved it into August or January. I picked their launch window, on purpose, because, side-by-side, our game is better in so many ways”. I’m sure Modern Warfare 3’s launch window had nothing to do with the fact that Call of Duty games have launched in November for the past 6 years. Would it not have been enough to simply allow the game’s footage to speak for itself?

And then we’ve got Star Wars: The Old Republic (a game I’m very much enjoying, by the way). Rather than talking up the game’s merits on their own terms, EA Games boss, Frank Gibeau, saw fit to take aim at the industry leader, World of Warcraft, in an interview with MSNBC. He stated, “When I play World of Warcraft, you go and get your quests, and you go and do your quests, but it feels more like doing a shopping list at times. [Our game] is more about talking to characters, learning what’s going on, investing in it, getting emotionally attached to it. You can still go in accessible ways and grind out quests if you want, but at the same time there’s a higher-level story that’s carrying you through ‘The Old Republic.’”

By inviting comparisons like this, EA is only setting themselves up for derision. If you’re David, you don’t talk shit to Goliath – you just throw that stone and hope it hits its mark. Comparing SW:TOR to WoW is as unnecessary as it is foolish. The Star Wars brand will practically sell itself. Just don’t tell that to good old John Riccitiello, who said TOR’s voice acting and dialogue would make WoW look like a silent movie by comparison. Stay classy, EA.

 

3. HD Remakes and Collections

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The way you feel about HD remakes and collections depends entirely on your level of nostalgia. Me? I’d rather look forward than back. Unfortunately, many publishers seem to disagree with me on that point these days, and are only looking to make a quick buck off of your nostalgia rather than make forward progress. It has become an epidemic in today’s industry.

Most of these HD remakes are not, in fact, remakes at all. They’re exactly the same games you played last generation, only in higher resolution. They’re glorified ports, and little else. The problem is, most of these games were not built with future hardware in mind, and as a result, end up managing to look worse than their standard definition counterparts, more often than not. Without the proper effort, all that an HD up-rezzing does is make it easier to notice a game’s flaws.

Some devs have managed to play the remake game the right way, fortunately. Just Add Water’s remake of OddWorld: Stranger’s Wrath is a great example of how a remake should be handled. New character models, textures, and remixed sound all combine to actually make it look and feel like a new game, rather than an old game being viewed through a new pair of rose tinted glasses.

 

2. The Decline of Rare

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This is one that technically began in the previous generation, but has intensified greatly in the current one. When Microsoft purchased Rare from Nintendo back in 2002, people were understandably worried. Their fears were mostly justified, as Rare’s first two releases under the Microsoft banner were the lackluster Grabbed By The Ghoulies, and the similarly disappointing remake of Conker’s Bad Fur Day.

Things looked bleaker still when the launch of the Xbox 360 brought Perfect Dark Zero, Rare’s prequel to the original Perfect Dark, which turned out to be merely a mediocre shooter, at best. Kameo, also an Xbox 360 launch title, was only slightly better. Viva Piñata 1 and 2, however, were great games and I am in no way ashamed to admit  that. Then came Banjo Kazooie: Nuts and Bolts, which, while not a failure, did not quite live up to the series’ high standards.

And now, Rare has become the family friendly face of Microsoft, developing games like Kinect Sports and seemingly little else. For those of us who are long time fans of Rare, the possibility of new entries in series such as Killer Instinct, Battletoads, Blast Corps, Jet Force Gemini, and Conker, are seeming less and less likely.

 

1. Online Passes online-pass-required

Online passes are meant to be the game industry’s counter to used game sales, which publishers are always bemoaning for the supposed hurt that such sales put on their bottom line. For the uninitiated, let me break it down. A new game will come with a redeemable code that you need to type in before you can access its online component. No big deal, right? Well, since those codes are only good for a single use, someone buying that same game – only used – will not receive said code. Instead, you’ll need to pay, generally between $5-$15 extra if you wish to play the game online.

While it’s one thing to exclude people from multiplayer (not everyone cares about multiplayer, after all), Online Passes are now being added to games that don’t even have multiplayer at all. In Batman: Arkham City, an otherwise fantastic game by all accounts, Catwoman’s entire storyline is excluded unless you buy the game new or buy an Online Pass. The same can be said for the upcoming Kingdoms of Amalur: Reckoning, which also locks away a handful of quest lines unless you buy new or shell out extra for an Online Pass. It’s an incredibly distasteful and underhanded means of getting people to pay extra for content that is already on the disc.

If publishers are really serious about undermining used game sales, they all need to come together with the major console manufacturers and work out better digital distribution deals. Steam is already the perfect example of this – games are frequently on sale, and even when they’re not, are usually cheaper than their boxed counterparts. If people see the option to buy a game on Xbox Live or PSN, and it happens to be cheaper and quicker than going to Gamestop, which do you think they’ll choose? And while we’re stating the obvious here, digital copies can’t be resold.

The bottom line is, publishers, if you don’t want us buying used games, make new games available online, day and date with their retail releases, and at a reduced price for cutting out the middle man. Online Passes just make you look even more out of touch than many people already make you out to be.

Your Comments

  • avatar
    smapdi said Jan 31st 2012 6:35 PM

    At MAGFest, I picked up a copy of Blast Corps on the N64 and have been reliving Rare’s golden years. Then I take a look at Kinect Sports, and I weep just a little.

    Reply
    • avatar
      factorion said Feb 1st 2012 10:41 AM

      I used to love blast corps! That game was such an odd idea, but executed very well.

      Reply
  • avatar
    david said Feb 1st 2012 11:08 AM

    The Batman thing is pure qq. Its a reward for people who buy it, not a punishment for those who don’t.three only difference between it and any other dlc is that it happened to not require a download.i hate online passes too, butBatman is s terrible example of why they suck

    Reply
  • avatar
    keltic dave said Feb 1st 2012 12:34 PM

    You can’t really blame console generation on the decline of rare. They haven’t made a half decent game in ages and I doubt they could nowadays. What they did during the N64 days was great but take your rose tinted glasses off because I don’t want to play that junk any more.

    Reply
  • avatar
    Trshstr said Feb 1st 2012 1:06 PM

    Thing is, a lot of the games in the “HD” collections I never got around to picking up and playing, so they are very convenient and relatively inexpensive ways of me doing so. I can understand where someone with more time or money than I may be annoyed by the rereleases but I for one am glad that they are there.

    Reply
    • avatar
      Human1 said Feb 1st 2012 1:50 PM

      Same here. I never had a ps2, so it was nice to pick up ICO and SOFTC and see what I had missed. Not everything needs an HD remake, but those two were worthy, IMHO.

      Reply
  • avatar
    dusterdo said Feb 1st 2012 2:32 PM

    I refuse to pay for an online service after I already paid for the internet and the game. Just as I refuse to buy games that only allow one person to play unless you buy another code (IE SC2, BF2, Infamous 3, etc). I think it’s ridiculous for a company to act like they’re that hard up for money when they’re selling games for $60 a pop. If you’re going to force people to pay for they’re online privileges for a game, all dlc should be free. Go ahead, charge me $10 for a new code to play battlefield 3, I better get all of the maps for free.

    Reply
    • avatar
      yhBLAZED said Feb 1st 2012 3:46 PM

      The entitlement is strong with this one.

      Reply
      • avatar
        WarPhalange said Feb 1st 2012 5:31 PM

        Entitlement? He’s saying he’s refusing to pay for it. That’s exactly how it should work. They are charging an unreasonable amount? Then don’t buy it. They could have had $60, but they wanted $60 + extra for DLC, so instead they get $0. If enough people do that, maybe they’ll change their minds.

        Reply
  • avatar
    Jeff said Feb 5th 2012 3:35 PM

    I like the idea of this list, however, I could not disagree more with the HD remake inclusion. The PlayStation 3 is my first Sony console. I had an XBOX original and GameCube last generation, so I missed out on all the sony exclusives. Being able to play the God of War games for the first time in HD and the Metal Gear Solid HD collection have been some of the best experiences I’ve had this generation. Older does not mean worse. Its the same reason I still love classic Hollywood films.

    Reply
  • avatar
    Danny Rand said Feb 5th 2012 4:30 PM

    The decline of local multiplayer is the biggest problem for me. Sometimes I don’t feel like playing online with a bunch of randoms. Some of the most fun I’ve had lately with my friends was getting drunk and playing Scott Pilgrim. Why can’t we have more games that allow us to have good ol fashioned couch multiplayer?

    Reply
  • avatar
    Jacob said Feb 6th 2012 10:11 PM

    As for the HD Collections, even if you don’t like it, I don’t think it deserves to be on the list. I personally want there to be more. It’s hard to come by a series like Ratchet & Clank nowadays, and replaying Metal Gear Solid was amazing for me. But that’s (not) just me.

    Reply

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