Oskari Hakkinen, head of Remedy, told G4 in an interview that despite their efforts, they just couldn’t get the PC version of Alan Wake to release alongside the Xbox 360 version and unfortunately, this really hurt their sales. Hakkinen explained, “Sure, we would have definitely liked to have brought Alan Wake out on day one for PC, but the stars weren’t aligned, unfortunately, for that. And it definitely did hurt a little bit.”
Next, Hakkinen also seemed to apologize-without-apologizing to the PC gamers that (used to) hold Remedy very close to their gamer hearts, “PC gamers are very close to Remedy’s hearts from Max Payne days, even from right back to Death Rally. Death Rally first came out on PC, that was one of our first games. Max, Max 2, huge PC following.” (And it’s true. I remember when Max Payne 2 came out and I was using it to satisfy my hunger for a game with an actual physics engine before Half-Life 2 came out.)
While the PC version of Alan Wake definitely falls under the “better late than never” category, it’s still a shame that the PC faithful have had to wait this long for the game. What makes this all the more upsetting is that Alan Wake was under development for the PC before getting cancelled last February by Microsoft Game Studios.
The good news is that the PC version of Alan Wake will receive BOTH DLC episodes and the game will be activated through Steam (yay!) and not Microsoft Games for Windows (Considering how Microsoft cancelled the earlier PC port, it seems only fitting that Remedy goes to Steam.)
Look for Alan Wake to hit the PC early next year.