One thing people don’t generally complain about in Bethesda games is the lack of stuff to do. For the few people that somehow do everything in their massive games, Bethesda’s director Todd Howard promises infinite quests in Skyrim.
Howard specifically talks about completing a guild’s main line of quests, then running the odd errand after that’s over. This can range from collecting flowers you haven’t discovered yet, exploring a new cave, or chasing down the every day bandit.
The game will randomly create these “quests” for you in accordance with your previous experience in the game. If you’ve never been to a specific area of Skyrim, someone in the game might ask you to go out there and kill or save something. Quests can be tailored specifically to guilds. For example, a random quest from the thieves guild could send you to steal a specific gem from some royal family.
The tough thing to grasp here is the uniqueness of each new quest. How long will it take before these “random” quests start to look really familiar? “My friend Big Bob is missing in the woods, can you go find him?!” or “My sister Jan Wenchly is missing in the caves! Find her!”
On one hand, it is miles better than making up my own story as I prance through the fields. If I want something to do, it looks like I’ll always have something to do. Still, after enough time, won’t I run out of unique things to do?
Now, I put around 300 hours into Oblivion, did all the main quests, guilds, dungeons and such, but I still didn’t feel like I “completed” the game. People continually come across new things to do in Fallout 3 and New Vegas. Yet somehow, Howard says this game will last forever, which is considerably longer than the other games last. I sure hope his confidence is well earned.