BioShock: Infinite is getting credit for its innovation, but Sony is hoping to expand that with a specialized Move controller. The title is getting a lot of press for a game still eons away, but details for whatever this peripheral might be are being played close to the chest.
The revelation came from the tail-end of a press release from the official UK PlayStation site, which stated the following:
And prepare to head to Columbia in 2012, the city in the sky featured in BioShock Infinite, as you attempt to save a girl named Elizabeth from the ominous Songbird. A special PS Move peripheral is being produced that will draw you even deeper into this stunning vision of a parallel future.
Though customized gadgets are certainly news, motion control in the upcoming steampunk-inspired shooter is not. Ken Levine shared the team’s vision for introducing motion control back in June, by stating the one thing all critics of the feature want to hear, “Any experience that sits in the realm of motion play needs to be kept separate from the main experience.”
He went on to discuss what has been revealed about Mass Effect’s multiplayer, which uses voice and motion control to enhance – but not overtake – the core experience. He thinks it’s a great idea:
What you don’t want to do is add something in and enforce it on anybody. Do an experiment, fine! We’re in the experimental stage, and people shouldn’t be afraid of experimenting as long as we can firewall off and protect what we know works. If we don’t experiment, we don’t progress.
I’ll be honest, a customized controller sounds like it would impact the main game quite a bit. Unless we’re looking at some sort of portable radio where you’ll get dispatches from this game’s version of Atlas, it may be a bit more invasive than planned. But, if it’s a life-sized, steampunk tommy gun, just ignore my criticism. I’ll be first in line.