You know what’s innovative about this current generation of fighting games? Nothing, according to Yosuke Hayashi of Team Ninja, the company behind the upcoming Dead or Alive 5. He believes that his newest installment of the DOA franchise should really strive to advance the genre into the 21st century.
This is great news! We’ve been stuck with sub-par and unrealistic rendering of jiggling breasts for too long, and it’s high time someone took the first step and used the latest arsenal of graphical improvements to – oh, wait. That’s not what he meant. He meant improvements to the gameplay of fighting games. Well, I suppose we could use some innovation in that area too.
Just to prove that it’s not all about boobs, a DOA5 video of two dudes fighting is after the break.
Hayashi believes that the current generation of fighting games, like Street Fighter 4 and Tekken 6, were essentially the same game you played 10 years ago with better graphics. He goes on to say that for DOA5, they “want to make sure it provides something else, something different and moves the genre forward. It’s not going backwards, it’s trying to push the envelope for fighting games.”
Although he didn’t specify how it would accomplish this, he did say that environmental responsiveness would be emphasized. “We wanted to bring that into the modern gameplay and update that into modern action elements”, Hayashi explained. “Now you’re able to focus on different areas of where you want to launch your opponent and we have several different sorts of dynamic attractions in the stage so that players can enjoy that sort of aspect even more.”
A few goodies also accompanied this news during the Tokyo Game Show: a piece of concept art, showing a pretty lady doing no fighting whatsoever, and a pre-alpha gameplay video. That video still looks like your usual generic fighting game to me, so we’ll have to wait to see what kind of innovation will actually emerge. However, the encouraging sales figures of Mortal Kombat, which was also more or less your generic fighting game, show that maybe “innovation” isn’t needed to for this type of game to sell.