At PAX 2011, Ken Rossman, Studio Head of Radical Entertainment gave an interview to GameTrailers and explained the differences between the two titles from almost every angle.
While we already know the difference between protagonists from a narrative standpoint (one is more confused and muddled with his powers while the other embraces them and is on an mission of vengeance).
Where I really admire Rossman, however, is that he talks about the little things of the original that were honestly very frustrating.
One of the things we are really excited about is the ability to put people or things down. In Prototype 1, When you picked something up or picked a person up, there was pretty much no other choice than the death of that person.A lot of the choice was taken away from the player.
Rossman went on to say, “If you picked up a crate, that means you went into an alert even if you didn’t mean to. For fans that don’t know Prototype, that meant that sometimes you caused all hell to break loose when you didn’t want all hell to break loose.”
These were one of my biggest complaints of the original Prototype and really held the game back from reaching that upper echelon and it’s very comforting to know that the developers aren’t only aware of the issue, but they are implementing a system so those same issues aren’t repeated.
Rossman also went on to say how the system of upgrading your powers is going to be different. He wants to make each person’s version of James Heller be different and they will be implementing a more RPG style of leveling up for your character but he wouldn’t elaborate further as he did state that there were some things they weren’t ready to reveal just yet.
The more I see, the more that I think Prototype 2 will be one of the best early releases of next year when it’s released April 24 for Xbox 360, PlayStation 3 and Windows.