Destructoid had exclusive access to Skyrim for an hour, and subsequently asked Bethesda many of the questions we’ve been thinking. First on everyone’s mind, of course, was the game’s inventory system.
“Our philosophy is that in a game like ours you spend a ton of time looking at your interface, looking at your inventory, going through your items,” Peter Hines, Vice-President of Bethesda explained, “and so, we’ve spent a lot of time figuring out how to make that a more fluid system.”
“You find these cool things in the world and then they become tiny little icons in a list when you’re not using them,” Hines continued, saying the new interface will allow you “to interact with those more, creating favorites so that you can pull up stuff on the fly without having to switch to your inventory.”
Hines also clarified how leveling will work with the use of constellations, a system that appears similar to Fallout 3.
“The idea is that you look up to the heavens and you have a different constellation for each one of your skills, and those constellations are actually made up of perks that you can pick, so the way leveling up works is you just use skills – whatever you like doing you keep doing it, and you’ll get better at it, and the more you increase your skills (any skills) the more you’ll move towards leveling up, and when you level up you get to pick a perk.”
The similarity to Fallout 3 continues with the lock picking system, which Hines confessed is “almost kind of sort of exactly like Fallout.”
More details about the crafting system were also revealed, such as smithing, which will allow you to use ore you have mined and animal hides you have skinned to create and reinforce weapons and armor. Other crafting skills mentioned were alchemy, enchanting and cooking.
The time required to complete just the main quest line was declared as ranging between 20-25 hours, though it was insisted that that would not do the huge world justice.
It seems this huge new world will not feature the same level of environmental repetition as its predecessors, as Hines explained they have a “several times larger team working on Skyrim level design than we did on Oblivion”. He said this will make dungeons “cool and unique and different”, with “all kinds of different traps and puzzles and stuff”.
The Elder Scrolls V: Skyrim will hit shelves on November 11 for PC, PS3 and Xbox 360.