BioWare and EA turned a few heads last month when it became clear they were limiting the number of digital copies of the game they would sell at launch. Now Game Informer is reporting that this limitation will extend beyond the digital landscape, as retail versions will be subject to the artificial scarcity as well.
As anyone who has ever played an MMO at launch can tell you, such affairs are usually fairly messy. Servers are often touch and go as hundreds of thousands of people attempt to simultaneously log on, and a number of dormant bugs that slipped through the beta process begin to rear their ugly heads.
EA is hoping to avert such a situation by intentionally limiting just how many people will be able to play The Old Republic on launch day by cutting off digital sales at a certain point and setting the number of retail copies shipped at a hard number. What this number is, exactly, is not being divulged by EA. The idea is to gradually scale up the game’s capacity as demand dictates, though EA’s representative did not know how quick this process would be to roll out.
As of now, The Old Republic does not have a set release date, but if you’re dying to get into the exclusive club that will be allowed to venture into that galaxy far, far away, it sounds like you had better get your pre-order in soon.