While most game developers would be ecstatic with a game receiving a solid 85 on Metacritic, MercurySteam, developers of Castlevania: Lords of Shadow, are apparently not your typical developers. In a recent interview with Eurogamer, MercurySteam co-owner Enric Alvarez tried to make amends for what he sees as flaws in Lords of Shadow.
While not exactly the “3D Castlevania” everyone had been waiting for, Lords of Shadow still provided a highly enjoyable romp through some of the finest swamps and ruins that Eastern Europe has to offer.
Read on to find out what problems irked the developers, and possibly a hint or two that there might be a sequel in the works.
According to Alvarez, the devil was in the details.
Many of the problems cited by Alvarez, such as frame rate drops at certain parts of the game or a lack of clear instructions for some boss fights, are mostly minor inconveniences, but it’s nice to see that the developers are so dedicated to quality that they’re still ruminating over bugs in a game they launched almost a year ago.
“Hopefully in our next project we’ll be able to improve on all the aspects. We’ve taken note of things that have gone well and others that didn’t. Now, we’ll see what happens.”
This attention to quality bodes well for the rumored sequel to Lords of Shadow.

