EDGE is a port of the critically acclaimed isometric puzzle platformer that came to iOS devices back in 2009. You play as a cube, tasked with finding your way through levels and collecting prisms along the way. Core gameplay revolves around “edging”, which lets you balance precariously on the edge of adjacent platforms to either climb atop them or hang off the end. When used in conjunction with switches, moving platforms and some clever level design, it proves a surprisingly versatile gimmick.
The 48 levels from the original game make up the bulk of the content, but the Steam version does sport 10 new bonus levels, and a future update will include all the levels from a forthcoming iPhone sequel, EDGE Extended. To Two Tribes’ credit, the bonus levels are hands down the best of the bunch. Unfortunately, someone in their marketing department decided it was a good idea to make you join the game’s official Steam Group in order to access them. Boo!
All in all, EDGE provides a relatively enjoyable experience. The visuals are beautiful (if simple), and the soundtrack is spectacular, good enough by far to warrant its own separate release. At the moment, the $8 price tag feels a bit steep, but with the inclusion of future DLC and some patching to smooth out the bugs, the game should prove a worthy purchase for anyone looking for some quick puzzle platforming action.
+ Unique concept
+ Gorgeous, clean graphics
+ Phenomenal electronica soundtrack
+ Rating system lends high replayability
+ Genuinely clever, fun achievements
+ Free DLC on the way
+ Mac support
- Core gameplay can be buggy at times
- Essentially the same game that came to iOS two years ago
- An abundance of hints means you’re rarely forced to think (though they’re optional)
- Forces you to join the official Steam group for access to the bonus levels
- Checkpoints are unevenly spaced, and you’ll sometimes respawn ahead of where you died
EDGE was released on August 11th, 2011 for PC and Mac. Review based on the PC version.