Thanks to Game Informer’s latest cover story (as reported by Eurogamer), details have emerged regarding Borderlands 2, the sequel to Gearbox’s 2009 hit FPS/action RPG hybrid.
As of right now, it looks as if Gearbox is more interested in refining the game while adding new features rather than starting over. It seems like the smart move to do since the original sold over four million copies.
One of the returning features is the concept of four-player co-op. However, this time around the protagonists will be entirely new, providing a set of four new classes to pick from. The original protagonists will make appearances but will only be NPCs. No further details have emerged as to just what their roles will be.
One of the new characters has been revealed, via the cover of this month’s Game Informer. That spunky new character is Salvador, a “Gunzerker” who has the ability to dual-wield any weapon in the game.
The currency system is getting a complete redesign. The new form of currency is now Eridium, and it will be used to upgrade weapon and vehicle statistics. There will also be dynamic story missions which will attempt to improve the underperforming storytelling aspect of the original. The narrative is now shaped around your approach to an objective.
With regards to the story/narrative, NPCs will be improved as they will converse with the player in a more natural manner, rather than just spitting out a catch phrase and dumping some text in your lap. Clap Trap will also make a return and though no details have emerged, I can only hope Scooter does as well.
The article states that there will be all new weapons, as the weapons from the first game have been scrapped. This is probably for the better. as the weapon system of the original, while impressive, often felt underdeveloped and largely unexplained.
Speaking of overhauls, there will also be a more diverse set of vehicles which will allow you to cause destruction quicker and over larger distances. It’s hard to look at this as anything but positive.
There has yet to be any finite release date, but I’m looking forward to getting my hands on it when it launches sometime in 2012.