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Wii U’s Online Functionality Left Up To Individual Publishers

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Wii U Live

It looks like Nintendo’s ever-persisting struggle to win over the affection of online gamers will take another crippling blow, as Reggie Fils Aime recently revealed in a Forbes interview that the Wii U’s online functionality will independently depend on the publisher.

Reggie calls it “flexible”. I call it “divided”.

The NOA president states:

“For Wii U, […] what we’re doing is creating a much more flexible system that will allow the best approaches by independent publishers to come to bear. So instead of a situation where a publisher has their own network and wants that to be the predominant platform, and having arguments with platform holders, we’re going to welcome that. We’re going to welcome that from the best and the brightest of the third party publishers.”

Inherently, that’s just vague and positive enough to sound acceptable, even preferable. But it’s that last sentence that really has me worried.

Large third-party publishers, like EA and Ubisoft, have their own online solution, but are still forced to adhere to certain standards when adapting online play for, say, the Xbox 360. Giving them the freedom to adapt their own online policy could mean not having a unified online handle, nor friend list, nor connecting hub.

What’s more troubling is the phrase “best and brightest”. What about the smaller developers who can’t afford to create their own online structure? Hopefully, Nintendo will offer some sort of universal solution for those who don’t want to reinvent the wheel.

Nintendo Wii also has a “flexible” online structure where third-party publishers are able to build their own unique experience, and most would argue that didn’t work out very well. Granted, no specific details of the Wii U’s online functionality have been revealed, so this is largely speculation. Let’s just hope Nintendo learns from their mistakes and gives fans the online experience they truly want.

Your Comments

  • avatar
    guycom said Jul 6th 2011 5:09 PM

    the more i hear about this the less faith i have in this gimmick! thats right! i said it!

    Reply
    • avatar
      joshharmon said Jul 6th 2011 5:32 PM

      Hey, I’ve played it, and I still don’t have any faith in it. It seems increasingly likely that each console will only support one controller, meaning that everyone will have to fight over the one genuinely new feature on offer. Smooth move.

      Reply
      • avatar
        rolloutroad said Jul 6th 2011 10:15 PM

        I’m pretty sure they’ve already confirmed that they won’t be selling controllers seperately, which is really just a different way of saying only one controller is supported.

        Luckily, though, being the guy with the Wii U controller will probably be more of a strategy-ish gametype while the Wiimotes will use a first person perspective, so they’ll be geared at different people.

        Reply
  • avatar
    rolloutroad said Jul 6th 2011 10:21 PM

    D’oh! In my last comment I totally left the on-topic part out.

    What I’m the most worried about is a fragmented friends list/chat functionality. I really hope publishers don’t get selfish about the social functions in their games.

    Reply
  • avatar
    Horace Shive said Aug 2nd 2011 9:14 PM

    this is good about classic wii controller
    !!

    Reply

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