While Diablo has pretty much ruled the Action-RPG genre for over a decade, thanks to the rise of digital distribution there has been a recent increase in high quality alternatives like Torchlight, Magicka and later this summer, Crimson Alliance. It’s got all of the standard dungeon-crawling accoutrements like loot, upgradeable equipment, environmental hazards/traps and of course, hordes of enemies to fight.
In a much appreciated nod to those of us who still prefer to play games in person with our friends rather than online with faceless strangers, the game features 4-player local co-op play in addition to Xbox Live play. It’s nice to know such luxuries haven’t been completely abandoned in today’s market. It looks like a pretty promising little loot-fest of a game, so head past the break to see the latest batch of screens while you wait for its September release exclusively on Xbox Live Arcade.


Sounds good – I’ll probably be picking this up when it comes out. Might be good for a pizza party or two.
What I’m wondering is – how will they handle the level difference for local co-op? Will you be given some stock gear? Or will you have set profiles to use? Will the game make use of the online save game files Xbox LIVE currently has?
Why did I not know this existed?