When speaking to Gaming Union during E3, Peter Molyneux spoke about some of the issues that Kinect has. Although he was one of the larger supporters of the Kinect when it was first shown to the public with games like Project Milo, he sees that any sort of navigation within the game without a thumb stick, “is a real problem.”
With slight reluctance he said that, “I’ll admit that Kinect has got some real problems… You haven’t got any buttons, so ordering the player to do something can be somewhat of a problem.”
Continuing on he lamented the Kinect’s inability to purvey emotion or involve the player in the game, something he wants to express in Fable: The Journey, the title they showed at E3 during the Microsoft Conference. Just as he has so often this past week, Molyneux made a special note during the interview to express that the title is absolutely not on rails, a concern that immediately popped-up during the showing of the game.
Molyneux wants to create a Kinect experience for the “core” gamers out there, and he aims to do it through Fable: The Journey. The first steps for he and his team were “…figuring out how we can make Kinect more engaging, more engrossing and more emotional than any control-based game or any Fable game has ever been before.”
We’ll see Molyneux, we’ll see.