While it’s no surprise that IO Interactive would be leaning toward a more theatrical Hitman game after hearing that another Hitman movie is in the works, IO decided to go for some acting talent for Absolution. Perhaps you know the names Keith Carradine or Marsha Thomason? Or maybe you’re completely unknowledgeable on actors (like me), so here and here. According to Tore Blystad, IO’s game director, they were brought to Giant Studios, where the motion capture for Avatar was done, and essentially just acted out the Hitman scenes like any real movie, with voices and motions “being captured simultaneously in scenes”.
Now Keith Carradine, who is playing the main villain, may be a little biased, but he feels that “The character I play in Hitman: Absolution is as multidimensional as any well-imagined character should be”. As an actor, he probably knows at least something about multidimensional characters, so it’s probably okay to trust him there.
Marsha Thomason, who plays Agent 47’s handler Diana, described her character as “47′s only true human contact” and “she is what Q is to James Bond. So she sets the assignments, tells him where to go and who to kill”. I’m no James Bond expert, but I thought Q was the guy who made exploding pens, not Bond’s boss, but I digress.
According to Blystad, the new hitman game will be a darker and more serious in terms of both story and atmosphere, which is probably a good direction for a game about being paid money to kill people. The next Hitman movie will also follow this new style, though you shouldn’t expect it to be any good. Come on, it’s a sequel to a movie that earned a 14% on Rotten Tomatoes. We think we’ll just stick to the Hitman games, thank you very much.