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Inside the Mind of Valve’s Oracle, Gabe Newell

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We love you, Gabe.

In a recent interview with Develop magazine, Gabe Newell gave some insight into the direction of Valve’s future development process, saying that “[Valve] went through the episodes phase and now we’re going towards shorter and even shorter cycles.”

Newell adds that the move towards “games as a service model” is the future for Valve. In the recent past Valve has changed their focus from periodic big release games to a core set of titles receiving consistent updates. Perhaps the best example of “games as a service” is Team Fortress 2, which has undergone consistent and frequent updates – as many as 200 content related updates since the game came out in 2007.

Newell elaborates that the “games as a service model” format is beneficial primarily because it reduces stress on – not to mention that the investment risk is much smaller.

Does this mean all hope is lost for Episode 3? While he firmly believes that the service based model is beneficial, Newell doesn’t completely write off big huge projects. “I think you’ll still see projects from us that are huge in scale, simply because we have the ability to do that.”

Your Comments

  • avatar
    CaptnGrumbles said May 9th 2011 7:14 PM

    “…we’re going towards shorter and even shorter cycles”

    Riiiiiiiiight.
    What happened to Half-Life, again?

    Reply
  • avatar
    VitoXman said May 9th 2011 8:54 PM

    “Team Fortress 2 is the fastest frequency we work on with comparatively fast updates. Er, Half-Life is apparently the slowest! [Laughs] Although, from the outside world, we have no evidence that Half-Life is working on any frequency at all. [Laughs]”

    GABEEEEEEEEEEEEEEEEEEEE

    Reply
  • avatar
    mathman said May 9th 2011 9:12 PM

    Hope this translates to Portal 2 becoming the next “game as a service” A constant stream of new test chambers would be great!

    Reply
    • avatar
      pope said May 10th 2011 9:52 AM

      This would be so magical. It seems like they might be heading that direction, since the thing’s already got a Hat Store, and who’s gonna want to keep replaying the same old chambers with new hats?

      Yeah, you’re right; I probably would.

      Reply

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