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MMO Update: The WoW Killer

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Welcome to the new MMO Update, a weekly column that focuses on Massive Multiplayer Online Gaming. Each week I will discuss an issue or topic relevant to the genre, community, or specific MMOs.

WoW Killer. The phrase itself is uttered virtually every time a new game is released. You’ll see it on the forums and fansites. You’ll hear it from various Warcraft immigrants as they pour into whatever the flavor of the month MMO is. Hell, as of late, you’ll even see it as a component to an advertising campaign. But really, does anyone actually think  that WoW is going to be suddenly conquered by another MMORPG?

The notion of any game killing WoW is ludicrous at this point and we all know it. Even EverQuest (the original) still has people playing. Considering that Everquest never had a quarter of the subscribers WoW does, I think it is safe to say that World of Warcraft will never completely die without something catastrophic happening to Blizzard.

But of course, when we say WoW killer, we don’t actually mean “game that kills World of Warcraft,” do we? What we really mean is the next big hit, the MMO that will eclipse the king in subscribers, the game that will blow the market open a little more, eeking out a space among Warcraft’s truly massive market share.

Certainly, Blizzard knows that such a game is coming. In March, Blizzard’s Frank Pearce was open about the subject – stating that it was in Blizzard’s best interest to “cannibalize [our customers] ourselves [rather] than let someone else do that, because if we cannibalize them ourselves, they’re still a Blizzard customer.”

That future game may just be the future of Blizzard – but it probably won’t be an MMORPG at all. It’ll be something different.

Sometime last year a document leaked to the press with Blizzard’s stamp on it. The document was a brief slate containing estimated launch dates for all of Blizzard’s properties. Of course, Starcraft and Diablo were on there, along with a few World of Warcraft expansions – but the real news was at the singular mention of a new game, one called Project Titan.

Now, this wasn’t the first time such a game was hinted at. The past few Blizzcons have had rumblings of a skunk works MMO project. Adding to the mumbling was a constant stream of rumors fueled by a series of job postings on their official site looking for developers for a “next-gen” MMO team. While it got some people talking, most remained quiet. After all, was it really a surprise that the creative team behind one of the most successful games in history wouldn’t try to strike twice? Most assumed the game that was coming would be WoW2, or maybe a StarCraft MMO.

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Then Mike Morhaime, Blizard’s CEO, shocked everyone – by announcing that not only was Titan real, it would be based on a brand new IP. Another interview showed that Blizzard execs weren’t worried about the new MMO cannibalizing sales. It was going to be a different style of game.

Different?

The internet surged.

Wild speculation broke out everywhere. What could they be developing? What tricks does Blizzard have up their sleeve?

Different is, indeed, the key. If you’re a business and you have one market cornered, you don’t try to corner your own market. Instead, you try to strengthen your hold on what you have while entering new ones. Even if the setting and story was a wild departure from the fantasy inspired Warcraft universe, it still wouldn’t make sense to release another MMORPG. By now, Blizzard has bled the RPG market dry. The next game would have to be something truly different.

It would have to be an FPS.

The MMOFPS is one of the few truly untapped genres, especially in the MMO market. Despite a couple of titles being thrown around, there have realistically only been two real massive shooters: PlanetSide and World War 2 Online. Both are still alive today, but neither commanded a serious presence, even in their heyday.

Realistically though, if we look at them objectively, it wasn’t their fault.

PlanetSide, in specific, was a game ahead of its time. It had incredibly huge 200 on 200 person battles spread across a massive universe, and yet, it never really hooked. While it had enough of a playerbase to barely hang on, it was very much the Crysis of its time, requiring a supercomputer to run smoothly. Likewise, it had virtually no advertising budget at all. In all my time of playing, I think I met two people out of game that had even heard of it, let alone play it.

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The game also lacked polish. Balance was wonky at best, not to mention it lacked much of any serious developer support. On top of that, there was really only one expansion for the game – and it isn’t even worth talking about.

The market, too, was probably not ready for such a game in that era. MMOs were still unexplored territory for most gamers, dial-up was still a thing and the FPS genre itself was in a different place.

So, you might be wondering – if no MMOFPS has been a true hit, then how is Blizzard going to suddenly change things? In short, history.

When World of Warcraft launched, Blizzard was marching into a genre that already had a few established titles. Just like the genre of MMOFPS, the MMORPG was relatively ignored by most gamers. That, or, if they were brave enough to try their hand at EverQuest or any of the other games out at the time, they were greeted by decade-old mechanics that demanded a suspension of fun for the sake of “getting there.”

Indeed, Blizzard’s gift to the MMORPG genre wasn’t changing everything – it was taking the hallmarks of the genre and refining them to something acceptable for consumption. The MMOFPS – and even the FPS in general – shares many of the same problems that MMORPGs did. Think about how many potentially awesome shooters are crippled by poor mechanics, sloppy storytelling or net code that could’ve been fixed with just a little more polish.

Blizzard could very well grab the genre and charge through the competition. Forget Battlefield and Call of Duty, what FPS gamer wouldn’t want to head out into a battle with thousands of others in a dynamically changing world? It’s practically the golden dream.

Of course, I’m certain that they aren’t the only one chasing after that goldmine.

Fellow Activsion studio Bungie (I’ll never get used to saying that) is also working on a secret MMO project – once again, rumored to be an MMOFPS. Likewise, Planetside 2 was announced in December.

I don’t think all of this is just a coincidence. The market is now ready for an MMOFPS, and the first company that can produce a title with the same polish as World of Warcraft will find themselves building a small mountain out of gold and unicorn blood. The other studios realize this, and if they’re too late, they might just watch their own dreams float away as Blizzard runs off with yet another truckload of cash.

While I can’t imagine the servers ever shutting down, World of Warcraft will eventually lose steam. One day, another massively multiplayer title will eclipse it – and I fully believe that title will be an MMOFPS developed by Blizzard, although if they aren’t careful, Bungie or SOE could steal their lunch.

So, then, my wonderful readers, I throw the ball to you. Do you think Titan will be an MMOFPS? Do you think an MMOFPS has the potential to be a bigger hit than World of Warcraft?

Your Comments

  • avatar
    BoomBip said Apr 10th 2011 5:50 AM

    I think an mmo fps would be interesting to say in the least but weather its actually fun to play is a different story. It might just be a massive game of COD.

    Reply
  • avatar
    ZeroArmada said Apr 10th 2011 6:23 AM

    I’d bet money that it is. The genre is about to blow up sky high, and I can’t wait for it.

    There’s also FreeFall to look into as well. And with that one being F2P, if it’s able to get out along with these guys and keep a similar polish…I don’t expect F2P from the big boys, but a B2P plan like Guild Wars has would be awesome as well. If MAG could pull 256 characters on the PS3 and be B2P, there has to be some hope that a full MMOFPS can do the same pay model and succeed.

    Reply
  • avatar
    Ryamatsu said Apr 10th 2011 9:08 AM

    Loved Planetside.

    Reply
    • avatar
      nutinmuch said Apr 10th 2011 2:20 PM

      So did I! I loved it when it first came out, but SOE touched it too much in the wrong places (teehee). I remember them never knowing what to do with the Lasher, for one — it would get a complete overhaul every patch.

      Honestly, it was a game that was cursed by a lack of attention.

      I mean, yeah, I enjoyed it — but it could’ve been so much better.

      Reply
  • avatar
    Paper92 said Apr 10th 2011 2:10 PM

    If Blizzard does make a MMOFPS though, I want it to fall in the vein of a Borderlands-ish game, where you find guns with different stats that you can sell to other players, creating an economy. There would be hub locations that players could mingle and do business and join a match or something like that.

    I just really don’t want it to be a sole PvP game, it needs to have elements that would make me want to play it over a console shooter.

    Reply
    • avatar
      nutinmuch said Apr 10th 2011 2:18 PM

      No one (thus far) has really done MMOFPS PvE right. I think if someone could figure out a way to do something akin to ‘raiding’ I would be so freakin’ excited.

      I mean, that would just be awesome — a completely skill based PvE encounter that wasn’t just numbers flying around. Of course, with stuff like that, cheating always comes into play, but I’d like to think Blizzard is pretty good about that sort of thing.

      Reply
      • avatar
        Paper92 said Apr 10th 2011 8:11 PM

        “No one (thus far) has really done MMOFPS PvE right.”

        That’s EXACTLY why I’m afraid of a MMOFPS from Blizzard to come out, because having PvE that’s even remotely good, is going to be a major challenge. Blizzard would have to come up with a very VERY creative way for this to work out, but without it, it would just be like another MAG, or something along those lines. Borderlands did a great job of selling the atmosphere for a MMOFPS, but it would have to require much more than that in order to keep players coming back.

        But if they could truly pull it off, and make it somehow really good, I’ll be damn well pleased and will fer sure spend a lot of time playing the game. It’ll be interesting to see what all this fuss is about.

        Reply
  • avatar
    remkai said Apr 10th 2011 7:31 PM

    Wait I’m confused. A different MMO does not equal a MMOFPS and while that would be cool, Blizzard’s almost infinite amount of resources can make Titan anything. It could be a MMO strategy game like a MMO verison of spore? Maybe a MMO card based game? MMO pokemon like game? It could be some completely new style of gameplay all together.

    As far as the new IP actually goes I think it is going to be something based in reality. A humans only no aliens, demons, or magic IP. Maybe robots and AI but I’ll be surprised if there is magic in it.

    Reply
  • avatar
    DJProfessorK said Apr 10th 2011 9:15 PM

    The genre combo is a hard one to pull off. Borderlands was the most recent success, blending RPG and FPS into a fucking amazing game. While the concept of an MMOFPS, is, like you said, a very interesting one to think about, executing it is a different thing. But different things are executed well over time.

    It’s not a matter of if, but when an MMOFPS will come out. The studio who develops it, I could care less about (But DAMN Blizzard would do a great job with it). The finished product, however, I do care about. Looking forward to it.

    Reply
  • avatar
    Zachatree said Apr 12th 2011 10:04 AM

    Whatever the project is I have a feeling we will be long dead by the time it comes out. Curse Blizzard and there slow releases! What gives me hope is that they apparently having a working build in house.

    Reply
  • avatar
    TheTangent said Apr 12th 2011 3:19 PM

    Let’s just hope its better than Tabula Rasa; which was essentially WOW-FPS.

    Reply
    • avatar
      nutinmuch said Apr 13th 2011 2:44 PM

      Man, I’m not even sure Tabula Rasa deserved the FPS tag.

      Reply

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