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Is Steam Going to “Save” PC Gaming?

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Steam

Last week, Valve issued a press release that announced their new “big picture” mode for its widely popular, widely celebrated and widely controversial digital distribution platform Steam. This mode would allow users to treat their PC like a console from the sounds of it and play from the comfort of their couches with gamepad support along with possibly redesigned UI made for easier navigation (much like the consoles’ UIs).

What could this mean? More speculation and wild feverish dreams after the jump!

Right now, with what little we’ve been given it looks like Gabe and his crew are bringing PC into the mainstream spotlight. Let’s face it fellow members of the PC Master Race, the industry isn’t as strong as it once was. We have our gems like Dawn of War, Amnesia and soon a proper Battlefield game. But when given the choice a lot of gamers would rather opt for the “easier” option; a prepackaged box that can’t be upgraded but consistently plays the latest games with no problem. It’s a completely justified reason, not everyone is computer savvy or has the disposable income to upgrade the video card every five or so years. But with computer parts getting cheaper and cheaper who knows? Maybe the industry will turn around and the PC will once again be the platform publishers swarm towards, brutally cutting each other down to get a piece of that PC-pie. An impossibility? Well looks like Valve’s trying to even the odds out a little.

First off they’re adding gamepad support, which is a big thing. A lot of games, namely 3rd person games, are better played with a gamepad. Could this mean Valve would start enforcing gamepad support on the more popular games released on Steam (although I don’t see myself playing adventure games like Sam & Max with a ‘pad) that take on the Steamworks platform? Now, if this were to even take place that would mean the gamepad controls would have to be customizable because that is the very nature of gaming on the PC. Now sit with me for a bit and let it simmer.

Your gamepad controls would be customizable on all (or most popular) games.

Do you realize what the implications of this are? Preset controls are a big complaint with the console crowd; people hate that when they switch between Killzone 3 or Call of Duty: Black Ops and R1 performs different actions. Having customizable buttons would make more people jump ship and consider having a PC as their main box for gaming. Using the mouse and keyboard combination is seen as the quicker and more accurate way to play against controllers (Anyone remember Shadowrun? Total nightmare), but a simple server rule to play with controllers-only fixes that, and you know what? It can happen because you’re playing on the PC and you’re not tied down to some archaic restrictions and general incompetence! You could host a controller-only game of Call of Duty 15: Revenge of the Moon Babes on a dedicated server you rented and customize the experience to precisely what you wanted. Not to mention the godsend this would be to disabled gamers (as pointed out in Matthew’s feature) who can’t use a controller on its traditional settings or can’t use a PC to play games. It’s all about making it easier to play.

G3MIO

This brings us to the possible new UI for Steam. What would it look like? Who knows! But knowing how much work Valve puts into its ventures, I’m guessing it would look pretty. Steam isn’t complicated to use, but to 13-year old Johnny Generic who has the attention span of a Mars bar it can be daunting. So a NXE or XMB-like interface for Steam would help our twitch-reliant cousins in navigating Steam with the new large font and sparkly lettering, or whatever.

It also comes down to money. What has Valve have to gain? They already have the keys to our wallets, it’s not like they need it. Well they’re not doing it out of the goodness of their own hearts, we can never forget Valve is a company and companies look out for their bottom line, no matter how darling they are. Valve’s new PS3 Steamworks will most likely bring in customers to try Steam and turn on their computers for something other than tweeting their latest deuce. It’s a smart move, with whatever else Valve was allowed to bring onto the PS3 it would likely make the number of Valve fans grow.

No this is about little Johnny we were talking about earlier, in the press release they mentioned the success of microtransactions and its future implementations into the Steamworks SDK. This would bring just another reason for developers and publishers to re-think the idea that the PC is a dead zone for sales that’s riddled with piracy and mono. With Steam’s proper and non-intrusive DRM, their online VAC system, established market and proven sales tactics it was already steps ahead than what people were offering before. With a new UI, controller support and the console-like experience they’re tapping into a whole new market. It’s like XBMC (a media center application for home theater PCs that is widely popular and looks very pretty) where it turns the PC of the living room into a single-use machine and gives people an alternative to Netflix or having to use the 360’s clumsy Windows Media Center or fumbling with TVersity with their PS3s.

JFY0S

The real genius of this is that Valve is only offering the software. It would be up to people to provide the box. Which means Valve isn’t incurring any costs by manufacturing a console, packaging it and having their marketing department come up with ways to outmaneuver the massive push put forth by already established leviathans of the console industry. The consumer would have to go out and buy a computer (most likely if Best Buy and their competitors smell a new boom they’ll capitalize by offering “Steam-ready PC!” stickered prefabs in their stores, but seeing their incompetence in all areas at store-level, this is unlikely) or build his/her own depending on the types of games and applications the end-user would use Steam for. Even the controllers wouldn’t be Valve-branded! They could just make Xbox 360 controllers (now popular and generally accepted as “the” controller for the PC, although Microsoft killed some of the PC’s offerings) the default or there might even be a company like Razer or Logitech stepping up to schlep the burden of marketing or manufacturing a PC controller. If Steam is going to be using implementing controllers, there’s going be a new market to fill.

3sIAz

Could Valve be thinking of starting a revolution and turning the computer into a console? What are their plans? Would they themselves turn into some sort of evil corporation that will churn out sequels and Half-Life 8 would be akin to Sonic 4 and be treated as a joke? We’ll have to see, a lot of seemingly evil companies started out as darlings of the industry (Apple, Electronic Arts and Squaresoft to name a few).

There’s a lot of possibilities out there. Let’s stay frosty, folks. And remember, all hail the PC Master Race.

Your Comments

  • avatar
    Blackpaw said Mar 5th 2011 6:16 PM

    I already do this with my games. My tv can be used as a large computer monitor. i just set my game resolution to max and it works just fine.

    Reply
    • avatar
      Blackpaw said Mar 5th 2011 6:17 PM

      i dont want controllers though. I like my mouse and keyboard.

      Reply
      • avatar
        guycom said Mar 5th 2011 9:40 PM

        yeah the controller would defeat the purpose of pc gaming! i would save myself the money and the pain in the ass and get an xbox

        Reply
      • avatar
        Mateo R said Mar 6th 2011 10:12 PM

        That’s the beauty of it, it would be optional. Someone on Reddit mentioned that he/she was part of a playtest on a controller vs. k/m game but noticed few differences and that the K/D ratio was pretty balanced. Of course I don’t remember where I read it (r/gaming most likely)so this should be all considered hearsay but take it however you will.

        Reply
  • avatar
    dumbmanex said Mar 5th 2011 7:11 PM

    Yeah, I still prefer the keyboard/mouse over gamepad controls mostly. There are a few exceptions, some arcadey/oldschool/sidscrolling games I’ll use a gamepad for.

    I still have yet to hook my pc up to a tv, It’s a game device for sure, but also a work device. It’s my version of putting a tie on for the serious business!

    Reply
    • avatar
      Mateo R said Mar 6th 2011 10:15 PM

      Of course, that’s why they’d introduce mandatory gamepad controls but not shut out the keyboard and mouse, doubtful they’d kill that off. It would all be optional since everyone has different playstyles.

      But on your second note, I think this would end up being something akin to an HTPC (Home Theater PC). A computer that *could* do other things, but is dedicated to running Steam on bootup, just like an HTPC is dedicated to running a media server.

      Of course the draw of this that I forgot to mention was the upgradability of a “Steambox”, you could swap out parts when needed (*if* needed). Can’t do that on a console. With parts becoming cheaper and cheaper, wouldn’t cross this out.

      Reply
  • avatar
    Fractal said Mar 6th 2011 7:32 AM

    Surely you are forgetting something- Many, (though probably not most) PC gamers do this(play with controllers) already! The tools to use are free, and straightforward, not to mention well documented i.e. a lot of problems with controllers and games have been solved already, and the solvers post the trick on a forum, so anyone with google-fu can find it.

    In one area, it looks better- more customizable controls. In another area, general modification, a staple of the “PC Master Race”, it is very possible that freedom to modify will be removed (compare encrypted .ini files in Borderlands and Bulletstorm!- Why do that?).

    This could end up making the PC platform even more like a console port, something no PC gamer would encourage.
    Sure, for some people who want a console experience, it would be ok, but for the core of the PC platform, it would be incredibly dumbed down.

    Easy solution – Add the ‘big picture’ mode as an option- nothing more. (perhaps enabled by default?)
    As an example:
    Steam still has a great server browser, but in more recent games (L4D2) it has been dumbed down by default, allowing less skilled players to find games with one click. The original functionality is still there, and that is great! (openserverbrowser iirc)

    Reply
    • avatar
      Mateo R said Mar 6th 2011 10:10 PM

      Valve is on the cusp of bringing the PC experience to the console users and vice versa. A lot of people don’t have the technical expertise that we do, which is what Valve could be doing, by making controller support *mandatory* (I don’t think there’s italics in comments :S) people would just plug in (or turn on) and go.

      Customizing controllers wouldn’t be taken out (that is my own opinion of course), it is as you’ve pointed out; a staple in our Master Race’s grandiose scheme. With disabled gamers and console games looking for a change, it must be customizable. Remember they want to bring it console gamers, that means offering something the PS4/XBOX720/Wii2 won’t; controllers that the *user* wants.

      The harsh reality is that a lot of PC games *are* ports. Until the PC becomes a financially viable platform (as in more sales in both initial software and DLC) we won’t see anything close to a proper and optimized version of Street Fighter 4. *However* if Valve demands (as the console giants love to do with developers) Capcom to implement proper controls and other features that only Steam can, users would see it as a bonus and have a high consideration in purchasing the Steam version. Would Street Fighter 4 on the PC have sold like it did if it wasn’t offered on Steam and just in boxed retail? We’d never know but I think it wouldn’t have.

      But of course the “big picture” mode would be optional, not everyone is playing it on a big TV. Going back to my point about bringing the console experience to the PC and vice-versa and your input about L4D2′s simplified server browser (hmm now this has gotten me thinking… could this just be them dipping their feet into the console-like UI?!), they wouldn’t alienate their users but they wouldn’t alienate any potential new ones. Valve has a very long history of treating their customers with respect, with this possible new venture they have *everything* to lose. Fucking up and angering one demographic isn’t something they could afford (well they *could*, just recoup losses with another Steam sale ;D) in the long term. They (like every other company) want to have everyone in *their* army so that (this is all speculation on my part) in 10 or so years, forum discussion and flamewars will be about how much better the open-ended “Steam” is over the next new generation of consoles.

      My guess? They would introduce this new feature just before the new generation of consoles come out. Or even before (Xmas 2011?!), just to introduce people to the new features and not be overshadowed by the next damn Mario game that isn’t similar to its predecessor *at all*.

      Reply

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