Bethesda has confirmed in a recent interview that Skyrim – the next Elder Scrolls game due out this November – will not feature the same dynamic level scaling as its predecessor, Oblivion.
In a recent interview with the Official UK Xbox Magazine, Bethesda’s Todd Howard explains that Skyrim’s game world will operate similarly to Fallout 3, and determine difficulty based on how terrible you are at the game. This is in contrast to Oblivion, where everything in the world would suddenly gain the ability to kick your ass after each successive level-up.
“The other thing it does is save the state of the monsters. So if you come in and it says, okay it’s going to be this hard for your character… it won’t change its difficulty if you leave.”
“We have the ability now to set a dungeon and say that ‘this dungeon is this hard.’”
Great news for adventurers. Bad news for vampires and mountain lions.