Infinity Blade, Chair’s iPhone slash-‘em-up, is easily the prettiest game available on the App Store. However, according to the developer’s founder, Donald Mustard, it was originally destined to hit shelves as a Kinect title. “We always have some cool ideas on deck, and kind of the inception of Infinity Blade began as a discussion around: ‘If we were going to make a Kinect title, what would we make? What would a Chair Kinect game look like?’,” Mustard told Joystiq.
“That discussion happened, you know, a year and a half ago. We had this really cool design, and it’s not that dissimilar from the game you’re playing today; it’s just been refined and adapted to the iOS screen, which honestly I think is where the design works the best.”
We can’t help but think this decision stems from both opportunities on the iPhone as well as issues with Kinect. Besides Epic’s tech demo, Epic Citadel, nothing on the iPhone comes close to looking as snazzy as Infinity Blade, and it’s clear that the simplistic arcade-style controls are well-suited for a touch screen. On the other hand, had this come out for Kinect, the visuals would have been less-than impressive (or at least par), not to mention Kinect inherently has latency issues, which would make twitchy reaction-type games like this much more difficult to play.
Personally, we’re glad it made it to the palms of our hands.